Quantcast
Channel: A Hardy Developer's Journal - as written by indie adventure game developers » Awakener
Browsing latest articles
Browse All 5 View Live

Design Taught in Pitfalls #1: Planning The Journey

I’m sure that anyone who has played a game at some point in their life has wondered “I wonder if I could do this?”. While I don’t often make a habit of discussing game development with people outside...

View Article



Design Taught in Pitfalls #2: Taking The Plunge

Starting a game is easy. It’s really easy – so easy that we often jump in before we’ve thought about it. But we’ve already covered thinking about it beforehand, so assuming you paid some attention back...

View Article

Design Taught in Pitfalls #3: The Long Haul

Oh yeah, here’s the hard part. Ask anyone who has ever built a game and I am sure they’ll agree that this is where it stops being exciting and starts requiring some real determination. The honeymoon is...

View Article

Design Taught in Pitfalls #4: When do I Stop?

So, you’ve got a whole lot done on your game, graphics are looking how you want and you’ve got some puzzles you really like. But hang on a minute, how do you know when your game is done? There’s always...

View Article

Ben304′s Chat-Couch INTERVIEW with Sebastian Pfaller

Sebastian “Mellotron Stew” Pfaller has worked not only with me on a number of games making music, but also provided music and testing for such popular adventure games such as The Vaccuum and Death Wore...

View Article

Browsing latest articles
Browse All 5 View Live




Latest Images